#ifndef __BULLET_H__
#define __BULLET_H__

#include "GameOject.h"
#include "Input.h"

class CBullet : public CGameOject
{
public:
	CBullet();
	~CBullet();

	void Render();
	void Update(DWORD timer);

	virtual void LoadSprites();
	virtual void UpdateKeyBoard(CInput* inputDevice);
};

#endif //=====